class CombatDrugsPrimaryPickup extends SRWeaponPickup;

defaultproperties
{
	Cost = 400
	AmmoCost = 100
    BuyClipSize=1

    PowerValue=0
    SpeedValue=0
    RangeValue=0
	
    AmmoItemName="Stimulator Injections"
	
    Weight=1.0
    ItemName="Combat Drugs"
    InventoryType=Class'CombatDrugs'
    PickupMessage="You got the Combat Drugs."
    PickupSound=Sound'Inf_Weapons_Foley.Misc.AmmoPickup'
    PickupForce="AssaultRiflePickup"
    StaticMesh=None
    CollisionHeight=5.000000
}
